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[UPD 1]Spin to Mine!🔃

[UPD 1]Spin to Mine!🔃

A Roblox experience owned by Glifox Studio.

TycoonENidleclickermining

Description (written by the developer; not a statement by this register)

Welcome to the Spin to Mine! 🔃 🎮 How to play: 💎 Mine rare ores! 💵 Sell your resources to earn money! 🛒 Item Shop stock refreshes every 5 minutes! 👑 Obtain the best pickaxe in the game! 🏆 Reach the top of the leaderboards! ❤️ Like the game! Made by Glifox Studio!!!❤️

Last updated by the developer 9 Aug 2026, 16:37 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
3,004
lifetime visits
58%
liked (11 👍 / 8 👎)
188
favourites (62.6 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
79 R$
2x Coins!
59 R$
Extra Storage!
49 R$
2x Money!
39 R$
Ultra Luck!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,323 · 0.00% win
Ore Master · progression16 · 0.00% win
Upgrader · progression6 · 0.00% win
Rebirth Master · progression3 · 0.00% win
One Day Played · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

566158.518 August 2026 — 61 % liked7 September 2026 — 59 % liked17 September 2026 — 56 % liked17 October 2026 — 58 % liked5818 August 202617 October 2026
4 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 16:0758+2
17 Sept 2026, 10:5156-3
7 Sept 2026, 10:5059-2
18 Aug 2026, 10:2261first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.