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Brainrot Incremental

Brainrot Incremental

A Roblox experience owned by White Hawk Minigames.

SimulatorENincrementalarmy-buildingbrainrot

Description (written by the developer; not a statement by this register)

Build, train, and command your own Brainrot army. Brainrot Incremental is an army-building incremental simulator where you collect Brainrots, train them with Schnozzes, earn Schnozium, unlock new areas, and grow from a tiny squad into an absurdly powerful Brainrot army. This is not a normal clicker or copy-paste simulator. Progress through upgrades, shops, rare Brainrots, secrets, strange characters, and increasingly ridiculous levels of power. EARLY ACCESS The game is still unfinished, unbalanced, buggy, and changing fast. Expect frequent updates with new Brainrots, areas, systems, balancing, polish, and major improvements. Join early. Raise your army. Feed the Schnoz God. Private Servers get 35% faster shop restocks! CREDITS xAzureZephyr - Creative Lead & Scripter LordWiggis - Modeler & Scripter unu1x - Idea Man & Allegedly a Scripter

Last updated by the developer 24 Aug 2026, 11:17 UTC.

0
playing (measured 25 Aug 2026, 12:37 UTC)
323
lifetime visits
50%
liked (6 👍 / 6 👎)
8
favourites (24.8 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 12:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Upgrade
1,499 R$
2x Speed
500 R$
Golden Schnoz
399 R$
VIP Pass!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

501007526 August 2026 — 100 % liked16 September 2026 — 50 % liked26 August 202616 September 2026
2 measurements spanning 21 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–108 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 03:1750-50
26 Aug 2026, 00:34100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.