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Build Tycoon to Fight

Build Tycoon to Fight

A Roblox experience owned by Lumen Development Group.

TycoonENtycoonco-op shooterbase building

Description (written by the developer; not a statement by this register)

Every building you place earns cash, even while you’re offline. Spend it on powerful weapons and upgrades. Then hop on a boat with up to 4 players and fight through the spreading infestation. 🏗️ Build and arrange your own base! 🔫 Unlock and upgrade 19 weapons! 🚤 Battle through 5 unique worlds with friends! 💥 Turn traps and the environment against your enemies! Bring home tokens, build even bigger, and push farther every time. Press the like button if you enjoy! Make sure to favorite and join our group to get notified when we update the game!

Last updated by the developer 23 Aug 2026, 23:20 UTC.

8
playing (measured 23 Aug 2026, 23:21 UTC)
8,391
lifetime visits
78%
liked (154 👍 / 44 👎)
449
favourites (53.5 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 23:2118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+30% Mission Cash
499 R$
+30% Building Production
399 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 19 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

788380.523 August 2026 — 83 % liked2 September 2026 — 79 % liked12 September 2026 — 78 % liked23 August 202612 September 2026
3 measurements spanning 20 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 23:3178-1
2 Sept 2026, 23:2379-4
23 Aug 2026, 23:2283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.