Generic Zombie game/Showcase
A Roblox experience owned by Tripple AAA CONQUEST REVIVE.
ShooterENwave survivalweapon upgradeextraction mechanic
Description (written by the developer; not a statement by this register)
Survive as much waves as possible before getting extraction don't make it on time. you get left behind upgrade ur weapeons and be the best unit support my creation and have a good time This is in the very early stage soo yeah im trying to improve so- still a work in progress hope you guys enjoy :P use promo codes: ALPHA,RELEASE BE SURE TO JOIN THE GROUP TO REPORT ANY BUGS WILL BE REWARD WITH IN-GAME CURRENCEY-not yet still setting up. setting up the Communicate so stay tune WASD / Arrow keys: Move Space: Jump LeftControl: Sprint C: Crouch Q: Roll / dodge E: Interact, revive, pickup, quest interact, fists toggle F: TO BLOCK (FIST,CLASS Weapon) Mouse1: Fire / attack Mouse2: Aim / ADS R: Reload B: Guns fire mode 1: Primary weapon 2: Secondary weapon 3: Utility 4: Support 5: Class tool Tab: Player list P: Party menu N: Night vision toggle V: Bulletproof vest toggle T: Stats / attachments UI key in some UI systems Escape: Close UI Z for power up/Ultimate
Last updated by the developer 10 Aug 2026, 19:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 22:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.