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Drop Ball Idle

Drop Ball Idle

A Roblox experience owned by JuanGame.

SimulatorENincrementalauto-playrebirth

Description (written by the developer; not a statement by this register)

🔴 Drop & Earn: Click to drop balls or turn on Auto-Drop to let the game play itself while you go AFK! 💸 Collect Cash: The higher the multiplier bucket at the bottom, the more money you make. ⚡ Upgrades: Spend your coins to upgrade ball value, drop speed, 🧬 Rebirth System: Rebirth to reset your progress in exchange for permanent powerful buffs and multipliers! Tags: Idle, Clicker, Tycoon, Simulator, Incremental, Idle

Last updated by the developer 7 Aug 2026, 05:19 UTC.

0
playing (measured 10 Aug 2026, 21:19 UTC)
3,586
lifetime visits
91%
liked (20 👍 / 2 👎)
35
favourites (9.8 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
49 R$
Drop Faster
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rebirth · progression1,177 · 44.4% win
10Rebirth · progression120 · 44.4% win
30 Rebirth · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919492.518 August 2026 — 93 % liked7 September 2026 — 94 % liked17 September 2026 — 94 % liked6 November 2026 — 91 % liked18 August 20266 November 2026
4 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 10:5191-3
17 Sept 2026, 06:3294no change
7 Sept 2026, 06:3094+1
18 Aug 2026, 06:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.