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MVS DUELS

MVS DUELS

A Roblox experience owned by MVS DUELS!.

Fighting & PvPENPvPAim TrainingKnife/Gun Combat

Description (written by the developer; not a statement by this register)

Welcome to MVS DUELS !🔪🔫 Duel against other players with either knife or gun! 🔪 Murderers VS Sheriffs ⚔️ Modes: 1vs1, 2vs2, 3vs3, 4vs4 🎯 Aim Training Train your AIM and improve movement to be the best duelist! 💪 👍 LIKE and FAVORITE the game if you enjoy it and want more updates! 👍 💎 Join the MVS DUELS! community for 50 free gems! 💎 duels, PvP, multiplayer, murder, sheriffs, murderers vs sheriffs, gun game, knife fight, revolver, aim, competitive, arena, 1v1, 2v2, 3v3, team battle, skill based, fast paced, fighting, combat, guns, knife

Last updated by the developer 11 Jul 2026, 14:46 UTC.

3
playing (measured 13 Aug 2026, 14:02 UTC)
50,270
lifetime visits
66%
liked (39 👍 / 20 👎)
128
favourites (2.5 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Extra Coins
300 R$
Dual Weapon
120 R$
3X Case Open
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome34,762 · 0.00% win
Played with a friend! · social7,506 · 0.00% win
Betrayal · other4,266 · 0.00% win
Reach Level 10 · progression415 · 0.00% win
Reach Level 20 · progression101 · 0.00% win
Reach Level 30 · progression45 · 0.00% win
Reach Level 40 · progression32 · 0.00% win
Reach Level 50 · progression19 · 0.00% win
Reach Level 60 · progression12 · 0.00% win
Reach Level 70 · progression10 · 0.00% win
Reach Level 80 · progression6 · 0.00% win
Reach Level 90 · progression3 · 0.00% win
Reach Level 100 · progression2 · 0.00% win
1,000 Knife Kills! · progression1 · 0.00% win
Reach Prestige 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64666515 August 2026 — 64 % liked4 September 2026 — 65 % liked14 September 2026 — 66 % liked24 September 2026 — 66 % liked15 August 202624 September 2026
4 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 23:3166no change
14 Sept 2026, 19:3766+1
4 Sept 2026, 19:3465+1
15 Aug 2026, 17:5164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.