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[ASMR] Squishy Dumpling Incremental

[ASMR] Squishy Dumpling Incremental

A Roblox experience owned by InOrbit.

SimulatorENincrementalclickermanagement

Description (written by the developer; not a statement by this register)

Welcome to Dumpling Incremental! A massive Incremental game with hundreds of Upgrades, dozens of Stats, multiple Prestige layers, and many Features to explore! ✨ How to play: 🤓 Buy Dumplings and make sounds! ⚡ Buy Upgrades and be Strongest! 🏆 Reach the top and become the ultimate Noob! 💎 Roblox Plus players get +10% Dumplings and +10% Shinies! 💖 Join the Group and Like the game for +10% Speed! 🎉 Join the Community Server for +10% Luck!

Last updated by the developer 2 Jul 2026, 17:29 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
38,957
lifetime visits
74%
liked (34 👍 / 12 👎)
523
favourites (13.4 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 EXP
699 R$
x2 Rebirths
599 R$
x2 Diamond
399 R$
x2 Gold
399 R$
x2 Dumpling Luck
299 R$
x2 Walk Speed
199 R$
Auto Collect
99 R$
x2 Dumplings
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome33,211 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.515 August 2026 — 73 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:5274+1
15 Aug 2026, 20:4673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.