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A Harsh World 1984

A Harsh World 1984

A Roblox experience owned by DAALER STUDIOS.

RoleplayENdystopianroleplaygovernment

Description (written by the developer; not a statement by this register)

🌑 A Harsh World 🌑 In a world where freedom is a distant memory, survival depends on obedience. Live under the watchful eye of a powerful government that controls every aspect of daily life. Work, follow orders, and stay loyal—or risk being labeled a threat to society. Every decision has consequences, and every citizen is being watched. 🔹 Immersive dystopian roleplay 🔹 Government and civilian factions 🔹 Surveillance and strict laws 🔹 Political intrigue and hidden secrets 🔹 Rise through the ranks or challenge the system Trust is rare. Truth is controlled. Freedom comes at a price. Will you conform to the world around you, or fight against it? 👍 Like and ⭐ Favorite to support development and future updates.

Last updated by the developer 21 Jul 2026, 22:21 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
33,987
lifetime visits
34%
liked (109 👍 / 207 👎)
1,337
favourites (39.3 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spawn with Pistol
999 R$
Permanent Store Owner
150 R$
Auto Worker
50 R$
Spawn as Citizen
50 R$
Hard Worker
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played the Game · welcome30,124 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.