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Escape The Black Hole to Survive

Escape The Black Hole to Survive

A Roblox experience owned by RockyRock Studios.

SurvivalRUsurvivalasymmetric multiplayerblack hole theme

Description (written by the developer; not a statement by this register)

🌑 Побег из черной дыры - сможете ли вы выжить? В каждом раунде один игрок выбирается в качестве черной дыры - и она придет за вами. Бегай. Прячься. Выживи. Сражайтесь на постоянно меняющихся картах, где ни одна игра не похожа на другую. Черная дыра безжалостна, непредсказуема и постоянно приближается. Одно неверное движение, и вы погибаете. Что вас ждёт: 🗺️ Несколько карт - каждая со своей планировкой, ловушками и путями к побегу. 🎲 Случайный выбор охотника - любой может стать черной дырой в любой момент 🎨 Система скинов - настройте свой внешний вид и выделитесь из толпы 🏆 Групповые награды - присоединяйтесь к нашему сообществу, чтобы получить эксклюзивные бонусы и особые преимущества Думаете, вы достаточно быстры? Думаете, вы достаточно умны? Докажи это.

Last updated by the developer 8 Aug 2026, 08:20 UTC.

0
playing (measured 27 Aug 2026, 07:19 UTC)
266
lifetime visits
88%
liked (7 👍 / 1 👎)
4
favourites (15.0 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 07:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Robux BH [5 Robux!]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

86888727 August 2026 — 86 % liked6 September 2026 — 88 % liked27 August 20266 September 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 07:2088+2
27 Aug 2026, 07:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.