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[⚡] Frame Perfect

[⚡] Frame Perfect

A Roblox experience owned by Spoofs Studios.

MinigamesENreaction time1v1 duelcompetitive

Description (written by the developer; not a statement by this register)

Welcome to FRAME PERFECT! Two players. One table. Zero room for error. ⚡ Lightning-fast 1v1 reaction time duels 🏆 Best-of-5 round format 🔥 Competitive streak system 🪑 Collect Unique Chairs How fast are YOU?

Last updated by the developer 12 Aug 2026, 02:43 UTC.

0
playing (measured 17 Aug 2026, 13:30 UTC)
3,595
lifetime visits
83%
liked (75 👍 / 15 👎)
168
favourites (46.7 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shadow Reaper Chair (LIMITED)
199 R$
2X CASH
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome50,837 · 100.0% win
Played with a Friend · social17,792 · 69.2% win
On Fire · progression2,826 · 0.00% win
Frame Perfect · progression1,234 · 7.7% win
Meet The Owner! · other945 · 0.00% win
Relentless · progression256 · 0.00% win
Frame Perfect - HARD MODE · other81 · 0.00% win
Quest Master · progression11 · 0.00% win
Won A Tournament · other7 · 0.00% win
100 Wins · progression3 · 0.00% win
Draw With Frame Perfect · secret2 · 0.00% win
1000 Wins · progression0 · 0.00% win
Unbeatable · progression0 · 0.00% win
250 Wins · progression0 · 0.00% win
Impossible · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788983.518 August 2026 — 78 % liked28 August 2026 — 78 % liked7 September 2026 — 82 % liked17 September 2026 — 82 % liked27 September 2026 — 89 % liked7 October 2026 — 89 % liked17 October 2026 — 83 % liked8318 August 202617 October 2026
7 measurements spanning 60 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 10:4583-6
7 Oct 2026, 10:3889no change
27 Sept 2026, 10:3789+7
17 Sept 2026, 06:2382no change
7 Sept 2026, 06:2282+4
28 Aug 2026, 06:0278no change
18 Aug 2026, 06:0178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.