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Farm Ready 🌾

Farm Ready 🌾

A Roblox experience owned by Merge Two Studios.

TycoonENtycoonsimulationidle

Description (written by the developer; not a statement by this register)

🌾 FARM READY Build the ultimate farming empire! Harvest crops, raise animals, earn piles of cash, and expand your farm across the island. 💵🚜 🌾 Grow and harvest exotic crops 🐄 Raise livestock and crazy animals 🥚 Collect eggs, milk, antimatter, nuclear waste and more 🚢 Unlock shipping docks, supermarkets and insane structures 👽 Make strange but lucrative deals 🌊 Discover ocean farms 🏙️ Expand your business empire and create buildings ❓ Did you know... Your farm keeps earning while you’re offline! 💰 👍 Like & Favorite for more updates, new farms, animals, and secrets!

Last updated by the developer 9 Aug 2026, 08:06 UTC.

1
playing (measured 10 Aug 2026, 14:36 UTC)
127,309
lifetime visits
77%
liked (565 👍 / 170 👎)
1,340
favourites (10.5 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:365first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Cash
329 R$
2X Capacity
229 R$
2X Speed
229 R$
VIP
149 R$
Auto Collect Cash
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Farm Ready! · welcome97,688 · 100.0% win
First Sale · other77,934 · 100.0% win
Millionaire · other29,103 · 67.9% win
Billionaire · other8,129 · 31.5% win
Trillionaire · progression3,793 · 19.4% win
Ship It! · other1,617 · 9.7% win
Aliens? · other1,497 · 9.7% win
Reach The Stars · progression1,308 · 9.7% win
Eww Its Slimy! · other1,182 · 9.7% win
Go Nuclear! · other1,083 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.515 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked14 September 2026 — 76 % liked24 September 2026 — 76 % liked4 October 2026 — 77 % liked14 October 2026 — 77 % liked24 October 2026 — 77 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:3177no change
14 Oct 2026, 13:3077no change
4 Oct 2026, 13:2377+1
24 Sept 2026, 13:2276no change
14 Sept 2026, 10:3176no change
4 Sept 2026, 10:2376no change
25 Aug 2026, 09:0276no change
15 Aug 2026, 09:0176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.