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[ TESTING ] Save the King!

[ TESTING ] Save the King!

A Roblox experience owned by Lightning Labs.

RoleplayENassassinationroyaltytesting

Description (written by the developer; not a statement by this register)

Save the King from assassination or assassinate the King. There is no harm in clicking the join button.

Last updated by the developer 20 Aug 2026, 03:04 UTC.

0
playing (measured 20 Aug 2026, 11:05 UTC)
10,870
lifetime visits
62%
liked (98 👍 / 61 👎)
362
favourites (33.3 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 11:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x EXP
199 R$
2x Credits
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

62706620 August 2026 — 70 % liked30 August 2026 — 62 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 11:0562-8
20 Aug 2026, 11:0570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.