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Build a Coal Empire!

Build a Coal Empire!

A Roblox experience owned by Muffin Interactive.

TycoonENtycoonidlemining

Description (written by the developer; not a statement by this register)

⛏️ Build a Coal Empire! ⛏️ Welcome, miner! 👷 Your empire starts with ONE little dropper... can you turn it into a COAL FACTORY? 💰 🎯 YOUR GOAL: Build the BIGGEST coal empire and become a coal BILLIONAIRE! 💎 🔥 HOW TO PLAY: ⛏️ Place droppers 🪙 Collect your coal & sell it for CASH based on the market value! 🛒 Buy more droppers... then FUSE them into stronger ones! 📈 Watch your income explode! 😼 Sneaky? STEAL droppers off other players' plots! 👍 Like & ⭐ Favorite for more updates! 👥 Join the group for a FREE reward! ACTIVE CODES : Release -- More codes coming soon! -- Tags: coal, coal mining, mining tycoon, dropper tycoon, dropper simulator, tycoon, simulator, idle, idle tycoon, money, cash, rich, billionaire, fuse, fusing, merge, rebirth, factory, conveyor, ore, miner, empire, build a coal empire, afk, grind, steal, leaderboard, codes

Last updated by the developer 24 Jul 2026, 01:00 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
18,915
lifetime visits
76%
liked (85 👍 / 27 👎)
149
favourites (7.9 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coal!
199 R$
4x Mutation Luck!
199 R$
2x Cash!
189 R$
2x Dropper Speed!
129 R$
2x Mutation Luck!
99 R$
2x Conveyor Speed!
69 R$
Cheaper Droppers!
49 R$
Auto Collect!
19 R$
Auto Fuse!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,545 · 100.0% win
Completed Tutorial! · welcome9,526 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737674.516 August 2026 — 73 % liked26 August 2026 — 75 % liked5 September 2026 — 76 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 14:3476+1
26 Aug 2026, 14:3075+2
16 Aug 2026, 14:2173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.