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🛍️ 150+ Ideias de Roupas R6 | Satwyz

🛍️ 150+ Ideias de Roupas R6 | Satwyz

A Roblox experience owned by .satwyz.

RoleplayPTAvatar CustomizationFashion/Style GuideUGC Showcase

Description (written by the developer; not a statement by this register)

✨ Bem-vindo às ideias de roupas R6 de Satwyz! ♡ Mais de 150 ideias de roupas R6 para meninos e meninas. ♡ Inspirado por Da Hood, Blade Ball, Evade e outros estilos populares do Roblox. ♡ Favorite, curta e compartilhe para mais atualizações! <3 ♡ Todas as compras no jogo vão diretamente para o seu inventário. ♡ Seu apoio significa muito! ♡ Todas as roupas são apenas para fins de inspiração. ❌ Eu não possuo a maioria dos UGCs apresentados neste jogo. Créditos a todos os criadores de UGC. 🏷️ tags: R6, R15, R6 Outfits, R6 Ideias de Outfits, Loja de Avatares, Carregador de Outfits, Experimentar, Homestore, Catálogo de Avatares, Roblox Outfits, Da Hood, Blade Ball, Evade, Streetwear, Y2K, Grunge, Emo, Eboy, Egirl, Softie, Baddie, Slender, Acubi, Vkei, Kawaii, Roupas Fofas, Roupas Trendy, Roupas Virais, Roblox Fashion, Combos de Outfits, Combos de Cabelo, Sem Cabeça, Korblox, Roupas de Roleplay, Ideias de Avatar, Loja de Outfits

Last updated by the developer 7 Aug 2026, 22:00 UTC.

0
playing (measured 10 Aug 2026, 18:45 UTC)
522
lifetime visits
71%
liked (5 👍 / 2 👎)
37
favourites (70.9 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome511 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67716921 August 2026 — 67 % liked31 August 2026 — 71 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 06:4871+4
21 Aug 2026, 02:3667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.