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[UPD] Plush Toy Factory

[UPD] Plush Toy Factory

A Roblox experience owned by [Emissive] GLOW UGC.

TycoonENtycoonfactory managementplush toys

Description (written by the developer; not a statement by this register)

🧸 Plush Toy Factory Tycoon Welcome to Plush Toy Factory Tycoon! Build and expand your very own plush toy factory, unlock powerful upgrades, automate production lines, and become the richest toy manufacturer on Roblox! 💰 Start small and grow your empire 🏭 Upgrade machines and conveyor belts 📦 Produce and sell plush toys for huge profits ⚡ Unlock powerful boosts and multipliers 👑 Climb the leaderboards and become the ultimate factory tycoon! 🎁 ACTIVE CODES ⚠️ You MUST join our Roblox Group before using any codes! Current Active Codes: release freeboosts beta alface 💡 Join the group, then redeem the codes in-game to receive free rewards and boosts! ⭐ Don't forget to Like, Favorite, and Follow the game for future updates and new codes! 🔔 More machines, upgrades, pets, and special events are coming soon!

Last updated by the developer 22 Jun 2026, 05:49 UTC.

0
playing (measured 11 Aug 2026, 02:17 UTC)
279
lifetime visits
100%
liked (5 👍 / 0 👎)
4
favourites (14.3 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AllGamepass
399 R$
Boombox
90 R$
Flying_Carpet
80 R$
VIP
60 R$
Special_Coil
40 R$
Slap_Glove
40 R$
Auto_Collect
40 R$
Double_Gems
25 R$
Double_Money
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome200 · 0.00% win
Money_1K · other114 · 0.00% win
Money_10K · other64 · 0.00% win
Money_100K · other39 · 0.00% win
Rebirth 1 · progression14 · 0.00% win
TC · other14 · 0.00% win
Money_1M · other11 · 0.00% win
Rebirth 3 · progression2 · 0.00% win
Rebirth 5 · progression2 · 0.00% win
Rebirth 10 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10022 August 2026 — 100 % liked12 September 2026 — 100 % liked22 August 202612 September 2026
2 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 11:18100no change
22 Aug 2026, 18:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.