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Merge a Slap!

Merge a Slap!

A Roblox experience owned by When-yh Studio.

TycoonENmerge mechanicidle tycooncombat

Description (written by the developer; not a statement by this register)

🖐️ Welcome to Merge a Slap! Merge slaps, unlock better slaps, and become the richest & strongest player! 🔨 Merge slaps 💸 Earn money from slaps 🎯 Train on dummies to gain more money 💀 Defeat bosses ⚔️ Join tournaments and slap other players 🔥 Unlock great auras 🌍 Become the best and dominate the leaderboards 🎉 Join our community for exclusive rewards, sneak peeks, and update announcements! ⭐ Like and favorite the game! Thanks for playing! 🙏

Last updated by the developer 25 Aug 2026, 13:18 UTC.

0
playing (measured 27 Aug 2026, 18:45 UTC)
23,288
lifetime visits
81%
liked (29 👍 / 7 👎)
421
favourites (18.1 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,429 R$
[25x] Void Dummy
159 R$
Auto Merge
149 R$
Faster Slapping
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,609 · 0.00% win
Found The Secret Paradise · secret366 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79818027 August 2026 — 80 % liked6 September 2026 — 81 % liked16 September 2026 — 79 % liked6 October 2026 — 80 % liked26 October 2026 — 81 % liked27 August 202626 October 2026
5 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 18:4881+1
6 Oct 2026, 18:4780+1
16 Sept 2026, 18:4579-2
6 Sept 2026, 18:4581+1
27 Aug 2026, 18:4580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.