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Bayside Pools 🌊

Bayside Pools 🌊

A Roblox experience owned by Bayside Pools.

RoleplayENaquaticroleplaysocial

Description (written by the developer; not a statement by this register)

🌊 Welcome to Bayside Pools! 🏊 Dive into the ultimate aquatic roleplay experience! Whether you're spending the day swimming with friends, relaxing by the pool, or working as part of our amazing staff team, there's always something to do at Bayside Pools. ✨ Features: 🏊 Multiple swimming pools 🛝 Exciting water slides ☀️ Relaxing lounge areas 👥 Friendly roleplay community 🎟️ Staff opportunities & events 🔄 Frequent updates and new features Please remember to follow Roblox's Community Standards and treat everyone with respect to ensure a fun experience for all. 👍 Like ❤️ Favorite ⭐ Follow Your support helps us continue improving Bayside Pools!

Last updated by the developer 13 Aug 2026, 14:18 UTC.

0
playing (measured 16 Aug 2026, 08:52 UTC)
796
lifetime visits
80%
liked (12 👍 / 3 👎)
7
favourites (8.8 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Member
399 R$
Pool Manager
150 R$
Boombox
99 R$
Rainbow Nametag
89 R$
Water Blaster
79 R$
Instant Staff
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Bayside Pools! · welcome105 · 0.00% win
You Met the Owner! · other30 · 0.00% win
You Found the Chest👀 · secret11 · 0.00% win
Major Supporter · other4 · 0.00% win
7 Day Join Streak! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

801009020 August 2026 — 100 % liked30 August 2026 — 100 % liked9 September 2026 — 100 % liked29 September 2026 — 80 % liked20 August 202629 September 2026
4 measurements spanning 41 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 19:0680-20
9 Sept 2026, 11:05100no change
30 Aug 2026, 09:04100no change
20 Aug 2026, 06:48100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.