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Escape Lasers For Brainrots

Escape Lasers For Brainrots

A Roblox experience owned by F&G Experiences.

ObbyENbrainrotdodgebase-upgrade

Escape Lasers For Brainrots is an obby experience created on 2026-06-13. It has accumulated 3,514,922 lifetime visits and 347,548 favorites. Currently, 128 users are playing. The game holds an 87% like percentage. Players dodge lasers to collect items and upgrade their base.

Description (written by the developer; not a statement by this register)

Welcome to Escape Lasers For Brainrots! 🚨 Dodge Lasers and Steal Brainrots! 🏃 Run back to your base to Collect them! 💵 Get Brainrots and Earn Money! 🚀 Upgrade your Base and Brainrots! ✨ Can you get the RAREST Brainrots? 🎁 Like & Join the group for a FREE Reward in-game! 🔥 Plus Players get +10% Money

Last updated by the developer 20 Aug 2026, 00:50 UTC.

49
playing (measured 21 Aug 2026, 20:54 UTC)
3,577,321
lifetime visits
87%
liked (1,417 👍 / 216 👎)
386,014
favourites (107.9 per 1k visits)
13 June 2026
created (per Roblox)

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Live players over time

Growth

49152100.510 August 2026 — 152 players21 August 2026 — 49 players10 August 202621 August 2026
2 measurements spanning 11 days, net -103. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–167 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5449-103
10 Aug 2026, 14:33152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Brainrots
399 R$
Magic Carpet
399 R$
VIP
239 R$
X2 Money
239 R$
Auto Collect
79 R$
Slap Glove
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,790,790 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked21 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked2 November 2026 — 87 % liked14 August 20262 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:5087no change
23 Oct 2026, 04:4987no change
13 Oct 2026, 04:4987no change
3 Oct 2026, 04:4987no change
23 Sept 2026, 04:4987no change
13 Sept 2026, 04:4887no change
3 Sept 2026, 04:4787no change
24 Aug 2026, 04:4787no change
21 Aug 2026, 20:5487no change
14 Aug 2026, 04:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.