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Escape Lasers For Brainrots

Escape Lasers For Brainrots

A Roblox experience owned by F&G Experiences.

ObbyENbrainrotdodgebase-upgrade

Escape Lasers For Brainrots is an obby experience created on 2026-06-13. It has accumulated 3,514,922 lifetime visits and 347,548 favorites. Currently, 128 users are playing. The game holds an 87% like percentage. Players dodge lasers to collect items and upgrade their base.

Description (written by the developer; not a statement by this register)

Welcome to Escape Lasers For Brainrots! 🚨 Dodge Lasers and Steal Brainrots! 🏃 Run back to your base to Collect them! 💵 Get Brainrots and Earn Money! 🚀 Upgrade your Base and Brainrots! ✨ Can you get the RAREST Brainrots? 🎁 Like & Join the group for a FREE Reward in-game! 🔥 Plus Players get +10% Money

Last updated by the developer 20 Aug 2026, 00:50 UTC.

49
playing (measured 21 Aug 2026, 20:54 UTC)
3,577,321
lifetime visits
87%
liked (1,310 👍 / 192 👎)
347,548
favourites (97.2 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

49152100.510 August 2026 — 152 players21 August 2026 — 49 players10 August 202621 August 2026
2 measurements spanning 11 days, net -103. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–167 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5449-103
10 Aug 2026, 14:33152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Brainrots
399 R$
Magic Carpet
399 R$
VIP
239 R$
X2 Money
239 R$
Auto Collect
79 R$
Slap Glove
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,581,841

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked21 August 2026 — 87 % liked14 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5487no change
14 Aug 2026, 04:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.