Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[MERGE]Blend In! Hide & Seek

[MERGE]Blend In! Hide & Seek

A Roblox experience owned by C Gaming Studio.

Social & hangoutENhide-and-seekasymmetric multiplayeritem upgrades

Description (written by the developer; not a statement by this register)

SUPPORT MOBILE, PC, XBOX, PS4/PS5 ( XBOX, PS4/PS5 SUPPORT STILL IN BETA ) You can purchase everything by ingame currency. Seeker and Hider. One hides, one seeks. Sounds simple, right? Welcome to Blend In! A hide-and-seek game where players use different items to hide, seek, escape, and most importantly, blend into the map. Use the environment, trick your enemies, and survive by becoming part of the world around you. Unlock and upgrade your items to make them stronger, improve your strategy, and create new ways to outplay the other team. This is not just hide and seek — this is hide, seek, escape, and blend in.

Last updated by the developer 6 Aug 2026, 08:01 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
74,521
lifetime visits
37%
liked (24 👍 / 41 👎)
2,668
favourites (35.8 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Join the game! ( 2 Roll Reward ) · welcome58,853 · 100.0% win
You a Hider! ( 1 Roll Reward ) · other21,766 · 0.00% win
You a Seeker! ( 1 Roll Reward ) · other17,215 · 82.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3715 August 2026 — 37 % liked25 August 2026 — 37 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:1537no change
15 Aug 2026, 15:0837first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.