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🛠️Car Tuners [💸EARN OFFLINE💸]

🛠️Car Tuners [💸EARN OFFLINE💸]

A Roblox experience owned by Car Tuners.

SimulatorENcar customizationmechanic simulationdriving

Description (written by the developer; not a statement by this register)

🚗🔧 Car Tuners V2 🔧🚗 🎮 Supports PS4, PS5, Xbox, and mobile USE CODE: JUNKYARD Features: Realistic Repairs: Experience lifelike car issues and use authentic tools to fix them. From engine overhauls to brake replacements, get your hands dirty! 🛠️ Highway to enjoy and cut up on 🛣️ Customization Galore: Transform ordinary cars into extraordinary machines. Paint jobs and performance upgrades – the possibilities are endless! 🎨🚘 Interactive Garage: Explore a fully equipped garage with state-of-the-art equipment. Learn the ins and outs of every tool and become the ultimate car doctor! 🏎️🔩 Challenging Missions: Take on various missions that test your skills and creativity. Can you restore a classic car to its former glory or build a race car from scratch? 🏁 Tags: Mechanic, Mechanics, Cars, Driving, Fixing, Repairing, Fix, Flip, New, V2

Last updated by the developer 10 Aug 2026, 13:08 UTC.

4
playing (measured 10 Aug 2026, 22:00 UTC)
159,730
lifetime visits
74%
liked (323 👍 / 111 👎)
11,732
favourites (73.4 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Muscle Car Pack
299 R$
Big Turbo
299 R$
Garage +
249 R$
X2 Workers Revenue
199 R$
Extra Neon Colors
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · welcome9,245 · 50.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.515 August 2026 — 75 % liked25 August 2026 — 74 % liked4 September 2026 — 74 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:1974no change
25 Aug 2026, 09:1874-1
15 Aug 2026, 09:1875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.