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Learn and Pratice Chess! (UPDATE)

Learn and Pratice Chess! (UPDATE)

A Roblox experience owned by Suits & Ties Clothing.

PuzzleENpuzzlesbotseducation

Description (written by the developer; not a statement by this register)

FREE chess puzzles + FREE Stockfish game review + FREE lessons Train your chess by solving fast puzzles, fighting bots, and analyzing every game after you play. 🔥 Play puzzle streaks for FREE 🧠 Find forks, pins, mates, and winning tactics 🤖 Challenge Easy, Medium, Hard, Brilliant, and Stockfish-style bots 📊 Get FREE game review with accuracy, eval, best moves, mistakes, and blunders 🏆 Earn coins and unlock styles while improving your chess made better UI and added Event bots and Teacher Bot and levels! please send feedback so I can make the game better i will read ALL the feedback! (: Beta warning: the game is still being improved, so bugs may happen. More puzzles, bots, rewards, and updates are coming soon.

Last updated by the developer 22 Jul 2026, 01:15 UTC.

0
playing (measured 15 Aug 2026, 11:51 UTC)
1,946
lifetime visits
56%
liked (10 👍 / 8 👎)
31
favourites (15.9 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNLOCK ALL LESSONS
99 R$
VIP
99 R$
First in Line
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome1,623 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

567163.518 August 2026 — 71 % liked7 November 2026 — 56 % liked18 August 20267 November 2026
2 measurements spanning 80 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 07:0856-15
18 Aug 2026, 22:4771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.