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+1 Squishy Speed Escape | Candy & Chocolate

+1 Squishy Speed Escape | Candy & Chocolate

A Roblox experience owned by 29 CCU.

ObbyENCandy ThemeSpeed RunASMR

Description (written by the developer; not a statement by this register)

🎀 Join the 29 CCU group for FREE rewards and exclusive gifts! 🎀 🍫 Welcome to +1 Squishy Speed Escape | Candy & Chocolate! 🍫 ⚡ Every step = +1 Speed 🧸 Run across giant squishy candy and chocolate platforms 👟 Get faster with every step you take 💪 Unlock powerful speed multipliers 🏆 Race friends and compete for the top spot 🌍 Explore colorful candy worlds and challenging stages 🚀 Become the FASTEST player on the server! 🎧 Satisfying ASMR Included! Enjoy squishy sounds, smooth movement, relaxing visuals, and satisfying speed progression! ✨ 🍬 Features: ⭐ Speed Up Every Second 🍫 Candy & Chocolate Theme 🏃 Fun Escape Challenges 🏆 Wins & Multipliers 👥 Multiplayer Racing 🎁 Free Rewards 🔥 Can you reach the end without falling? Made with ❤️ by 29 CCU 🏷️ Tags: Squishy, Speed, Candy, Chocolate, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Simulator, Challenge, Speedrun, Relaxing, Satisfying, Ragdoll, Fun

Last updated by the developer 21 Jun 2026, 22:59 UTC.

0
playing (measured 11 Aug 2026, 18:53 UTC)
25,176
lifetime visits
89%
liked (199 👍 / 24 👎)
905
favourites (35.9 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Treadmill
1,599 R$
Candy Treadmill
749 R$
Diamond Treadmill
259 R$
X2 Wins
109 R$
Gold Treadmill
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8916 August 2026 — 89 % liked5 October 2026 — 89 % liked16 August 20265 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 08:0589no change
16 Aug 2026, 06:3089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.