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[ALPHA] Coruscant City Roleplay

[ALPHA] Coruscant City Roleplay

A Roblox experience owned by ͳhe Galactic Empire ..

RoleplayENStar WarsMilitary RoleplayPVP Combat

Description (written by the developer; not a statement by this register)

🛡️ Coruscant City Roleplay ⚔️ ⚒️ Alpha Release – Actively in development. Expect frequent updates and possible bugs! 👍 Like & Favorite for more updates! 🪖 Join the Group and become a Trooper! 🔼 Earn XP and unlock new ranks. 📋 Join tryouts to join Divisions. ⚔️ Defend or Attack the Border? Will you serve The Empire or raid as a Rebel? 🤩 Join our Communications Server for development updates, tryouts, events, and much more! Tags: Survival, Stormtrooper, Adventure, Empire, Patrol, Combat, Open World, Action, Sci-Fi, PVP, Space, Simulator, Military, Army, RP, Multiplayer, War, Border, Star Wars, Roleplay, Border, Tactical.

Last updated by the developer 13 Aug 2026, 14:38 UTC.

3
playing (measured 13 Aug 2026, 14:53 UTC)
954
lifetime visits
81%
liked (22 👍 / 5 👎)
21
favourites (22.0 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Imperial Senator
10,000 R$
Faction morphs for Studius
8,200 R$
[LIMITED] Halloween Commando
3,299 R$
Imperial Medical Responder Class
700 R$
Rebel Heavy Forces
700 R$
Jump Pack
599 R$
DLT-19 Heavy Blaster
499 R$
Enhanced Med Droid
475 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[ BETA ] Beta Player · welcome76 · 8.4% win
[RANKS] Joined a division! · social68 · 0.00% win
[ALPHA] Imperial Army Enlistment · other58 · 4.2% win
Met an Engineer · social51 · 16.8% win
[ALPHA] Alpha Tester · welcome45 · 0.00% win
HALLOWEEN TASK · other4 · 0.00% win
Smuggler · other0 · 0.00% win
[RANKS] Became a NCO! · progression0 · 0.00% win
Gift Master · other0 · 0.00% win
[SKILL] Marksmanship Badge (50 kills) · progression0 · 0.00% win
[ALPHA] I survived the bugs . . . · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80868319 August 2026 — 82 % liked30 August 2026 — 84 % liked9 September 2026 — 86 % liked19 September 2026 — 80 % liked29 September 2026 — 81 % liked19 October 2026 — 81 % liked8119 August 202619 October 2026
6 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 10:5281no change
29 Sept 2026, 10:0681+1
19 Sept 2026, 02:4680-6
9 Sept 2026, 02:3486+2
30 Aug 2026, 00:4884+2
19 Aug 2026, 23:3182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.