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Cut Them Free!

Cut Them Free!

A Roblox experience owned by Gutsy Studio.

MinigamesENtagrescue mechanicsmultiplayer party

Description (written by the developer; not a statement by this register)

Hunters chain your team one by one. Can you dash in and cut them free before everyone gets caught? Run and juke to stay loose while the Hunter hunts you down. Get tagged and you're dragged into the chain, a trailing line of trapped runners. But any free teammate can dash straight through the chain to snap the links and send them back into the round. It's tag with a rescue. Time your dashes, bait the Hunters, and pull off clutch saves to keep your team alive. 🔗 Dodge the Hunters and stay free ✂️ Dash through the chain to cut teammates loose ⚡ Sprint, juke, and clutch-save your squad 🎁 Level up to unlock sword, chain & case cosmetics 👥 Fast rounds, easy to learn, chaos with friends New maps and cosmetics dropping soon. Drop a 👍 and ⭐ to support a solo dev! Tags: #tag #chasegame #chaintag #cutthemfree #rescue #partygame #runner #multiplayer #friends #obby

Last updated by the developer 11 Aug 2026, 11:28 UTC.

0
playing (measured 11 Aug 2026, 11:49 UTC)
15,797
lifetime visits
54%
liked (54 👍 / 46 👎)
132
favourites (8.4 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Hunter
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

545554.516 August 2026 — 55 % liked26 August 2026 — 54 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:0854-1
16 Aug 2026, 17:0755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.