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DETONATOR💣[BETA-EDITION]

DETONATOR💣[BETA-EDITION]

A Roblox experience owned by ST. MAMBO.

Description (written by the developer; not a statement by this register)

💣 WELCOME TO DETONATOR! 💣 You’ve got exactly 30 seconds on the clock to get that ticking bomb out of your hands and onto someone else before it blows. 🔥Multiple unique abilities that you can get with coins. 🔄 Constant Updates: We are working our best! Expect new maps, new abilities, fresh features, and regular updates to keep things exciting. 🎮 How to Play: vote which map you want to play while intermision is happening. If you have the BOMB run to and tag players to pass the bomb. there are many abilities to help you. after 30 seconds the bomb explodes and the person who exploded is eliminated. ✨ like and join the group for in game rewards. CODES: DETONATOROPEN-250 coins DETONATORLAUNCH-250 coins

Last updated by the developer 6 Sept 2026, 13:18 UTC.

0
playing (measured 15 Sept 2026, 13:30 UTC)
627
lifetime visits
91%
liked (10 👍 / 1 👎)
12
favourites (19.1 per 1k visits)
13 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

25,000 COINS
2,499 R$
10,000 COINS
1,499 R$
2,500 COINS
349 R$
2X COINS
299 R$
1000 COINS
149 R$
500 COINS
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ADAPTION-AWAKENDED · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919015 September 2026 — 89 % liked26 September 2026 — 90 % liked6 October 2026 — 91 % liked15 September 20266 October 2026
3 measurements spanning 21 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 05:4691+1
26 Sept 2026, 05:4590+1
15 Sept 2026, 13:3089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.