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Be A Mecha Brainrot

Be A Mecha Brainrot

A Roblox experience owned by Sideshow Circus.

SimulatorENmechagrowthpvp

Description (written by the developer; not a statement by this register)

🤖 BE A MECHA BRAINROT 🤖 Spawn as a tiny Brainrot and PUNCH your way to the top! Smash buildings, trees and whole city blocks into rubble to earn Parts — then GROW into bigger, badder Brainrots, from Ballerina Cappuccina all the way to skyscraper-leveling titans. The bigger you get, the harder you hit. 💥 💥 PUNCH everything — buildings crumble, debris flies, the ground shakes 📈 GROW through 20+ Brainrots across the Forest, Neighborhood & City 🦶 STOMP rival players flat in epic mech PvP ⚔️ RIVALS — get matched with a real player across servers and battle for the weekly crown 🔫 IPPO MINIGUN — pilot a walking gun and rain chaos ♻️ REBIRTH to flex and reset for more power How big can YOU get? Tung Tung Tung Sahur, Tralalero Tralala, Bombardiro Crocodilo and more are waiting. 📱 Plays great on Mobile, PC & Tablet! 🔔 LIKE + FAVORITE for free updates!

Last updated by the developer 10 Jul 2026, 18:30 UTC.

0
playing (measured 11 Aug 2026, 08:02 UTC)
32,645
lifetime visits
31%
liked (15 👍 / 34 👎)
122
favourites (3.7 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERMANENT] Wall Hacks!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

3116 August 2026 — 31 % liked15 October 2026 — 31 % liked16 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–32 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 04:4631no change
16 Aug 2026, 03:3131first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.