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toolbox asylum

toolbox asylum

A Roblox experience owned by harbors_.

Fighting & PvPENitem asylumpvp fightingrandomized gear

Description (written by the developer; not a statement by this register)

[ THIS GAME IS IN ALPHA, REPORT ANY ISSUES TO US IN OUR SOCIAL SERVER YUUUHH] basically item asylum, but all items you unlock are randomly selected from the roblox toolbox, so every item you get is almost always unique. (side note, many weapons are broken, we are unable to fix this) ⚠️ NOTE: many potential backdoors, viruses, glitches, and suggestive content have been patched for a smooth and safe experience, but no system is perfect, and if you report any major issues, feel free to report it to us! ^^ thanks to frostilism: owner, programmer pinkpartyprize: thumbnail contributor💙 ChamoyBaconXD: renderer & thumbnail contributor Thi_1k: map creator 17kMilitaries: map creator MAP POOL VERSION: v6 tags: item asylum, roblox toolbox, model hell, fighting, pvp, retro, rng, insert, insert wars, gear, gear card, catalog heaven, gear card wars, catalog avatar creator, cac,, gcw, ia

Last updated by the developer 10 Aug 2026, 00:36 UTC.

0
playing (measured 11 Aug 2026, 03:34 UTC)
16,426
lifetime visits
58%
liked (41 👍 / 30 👎)
124
favourites (7.5 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
+3 Cards
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MEET SWAGINO22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56585716 August 2026 — 56 % liked26 August 2026 — 58 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:3858+2
16 Aug 2026, 16:3756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.