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Backrooms: No Escape | ALPHA

Backrooms: No Escape | ALPHA

A Roblox experience owned by The Twelfth Face Studios.

HorrorENbackroomsliminal horrorexploration

Description (written by the developer; not a statement by this register)

❗ALPHA — Expect bugs, unfinished areas, no progression, placeholder models/animations, and ongoing changes. Main Game Map Includes: PoolRooms, lore inspired rooms, and special rooms. Inspired by Kane Pixel's work (Backrooms), this experience focuses on exploration, atmosphere, and discovery. Not every hallway leads somewhere, and not every sound has a source. Headphones Recommended (high volume NOT recommended) Max Graphics Recommended ⚠️ Warning: This experience contains flashing lights, loud noises, unsettling imagery, and horror elements. 🖥️ Supports PC, Mobile (Console Support PLANNED) Controls: Shift — Sprint C — Crouch Left Ctrl — Camera Lock V — Shop — In Lobby B — Donate — In Lobby More content, areas, mechanics, and levels are planned throughout Beta. Tags: backrooms, liminal, horror, exploration, level 0, threshold

Last updated by the developer 12 Aug 2026, 21:36 UTC.

6
playing (measured 18 Aug 2026, 05:00 UTC)
82,000
lifetime visits
66%
liked (100 👍 / 52 👎)
12,580
favourites (153.4 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 05:006first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cardboard Cutout
199 R$
Iron Lungs
129 R$
Faster Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.518 August 2026 — 67 % liked28 August 2026 — 66 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 05:0066-1
18 Aug 2026, 05:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.