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Backrooms: No Escape | ALPHA

Backrooms: No Escape | ALPHA

A Roblox experience owned by The Twelfth Face Studios.

HorrorENbackroomsliminal horrorexploration

Description (written by the developer; not a statement by this register)

❗ALPHA — Expect bugs, unfinished areas, no progression, placeholder models/animations, and ongoing changes. Main Game Map Includes: PoolRooms, lore inspired rooms, and special rooms. Inspired by Kane Pixel's work (Backrooms), this experience focuses on exploration, atmosphere, and discovery. Not every hallway leads somewhere, and not every sound has a source. Headphones Recommended (high volume NOT recommended) Max Graphics Recommended ⚠️ Warning: This experience contains flashing lights, loud noises, unsettling imagery, and horror elements. 🖥️ Supports PC, Mobile (Console Support PLANNED) Controls: Shift — Sprint C — Crouch Left Ctrl — Camera Lock V — Shop — In Lobby B — Donate — In Lobby More content, areas, mechanics, and levels are planned throughout Beta. Tags: backrooms, liminal, horror, exploration, level 0, threshold

Last updated by the developer 12 Aug 2026, 21:36 UTC.

6
playing (measured 18 Aug 2026, 05:00 UTC)
82,000
lifetime visits
62%
liked (136 👍 / 82 👎)
24,449
favourites (298.2 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 05:006first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cardboard Cutout
199 R$
Iron Lungs
129 R$
Faster Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PoolRooms · collection2 · 80.0% win
Red Neighborhood · progression2 · 80.0% win
Welcome! · welcome2 · 0.00% win
Splendor Room · secret0 · 0.00% win
Red City · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61676418 August 2026 — 67 % liked28 August 2026 — 66 % liked7 September 2026 — 64 % liked17 September 2026 — 61 % liked27 September 2026 — 61 % liked7 October 2026 — 61 % liked17 October 2026 — 62 % liked6218 August 202617 October 2026
7 measurements spanning 60 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 05:0262+1
7 Oct 2026, 05:0261no change
27 Sept 2026, 05:0161no change
17 Sept 2026, 05:0161-3
7 Sept 2026, 05:0164-2
28 Aug 2026, 05:0066-1
18 Aug 2026, 05:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.