Backrooms: No Escape | ALPHA
A Roblox experience owned by The Twelfth Face Studios.
HorrorENbackroomsliminal horrorexploration
Description (written by the developer; not a statement by this register)
❗ALPHA — Expect bugs, unfinished areas, no progression, placeholder models/animations, and ongoing changes. Main Game Map Includes: PoolRooms, lore inspired rooms, and special rooms. Inspired by Kane Pixel's work (Backrooms), this experience focuses on exploration, atmosphere, and discovery. Not every hallway leads somewhere, and not every sound has a source. Headphones Recommended (high volume NOT recommended) Max Graphics Recommended ⚠️ Warning: This experience contains flashing lights, loud noises, unsettling imagery, and horror elements. 🖥️ Supports PC, Mobile (Console Support PLANNED) Controls: Shift — Sprint C — Crouch Left Ctrl — Camera Lock V — Shop — In Lobby B — Donate — In Lobby More content, areas, mechanics, and levels are planned throughout Beta. Tags: backrooms, liminal, horror, exploration, level 0, threshold
Last updated by the developer 12 Aug 2026, 21:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 05:00 | 6 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 17 Oct 2026, 05:02 | 62 | +1 |
| 7 Oct 2026, 05:02 | 61 | no change |
| 27 Sept 2026, 05:01 | 61 | no change |
| 17 Sept 2026, 05:01 | 61 | -3 |
| 7 Sept 2026, 05:01 | 64 | -2 |
| 28 Aug 2026, 05:00 | 66 | -1 |
| 18 Aug 2026, 05:00 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.