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+1 Ninja Obby Escape

+1 Ninja Obby Escape

A Roblox experience owned by Vr1de.

ObbyENNinjaObbyProgression

+1 Ninja Obby Escape is an obby experience created on 2026-06-14. The game currently has 4,830 players. It has accumulated 10,342,811 lifetime visits and 748,011 favorites. The like percentage stands at 94.

Description (written by the developer; not a statement by this register)

Welcome to +1 Ninja Obby Escape 1. Ninja your way through challenging obstacles. 2. Beat levels and earn Wins as you go higher and farther. 3. Unlock powerful Ninjas for more Speed. 👍 LIKE the game and join the GROUP for Rewards

Last updated by the developer 3 Sept 2026, 18:39 UTC.

1,057
playing (measured 4 Sept 2026, 07:50 UTC)
19,444,681
lifetime visits
93%
liked (15,372 👍 / 1,111 👎)
1,422,860
favourites (73.2 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6707,0523,8611,05710 August 20264 September 2026
322 measurements spanning 25 days, net -2,977. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:501,057+172
4 Sept 2026, 06:50885+84
4 Sept 2026, 05:50801+8
4 Sept 2026, 04:50793-137
4 Sept 2026, 03:50930-186
4 Sept 2026, 02:501,116-125
4 Sept 2026, 01:501,241-125
4 Sept 2026, 00:501,366-78
3 Sept 2026, 23:501,444-91
3 Sept 2026, 22:501,535+67
3 Sept 2026, 21:501,468-97
3 Sept 2026, 20:501,565-117
3 Sept 2026, 19:501,682-98
3 Sept 2026, 18:501,780-130
3 Sept 2026, 17:501,910-17
3 Sept 2026, 16:501,927+94
3 Sept 2026, 15:501,833-94
3 Sept 2026, 14:501,927+53
3 Sept 2026, 13:501,874+95
3 Sept 2026, 12:501,779first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.513 August 20264 September 2026
324 measurements spanning 21 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 324
Measured (UTC)% likedChange
4 Sept 2026, 07:5093no change
4 Sept 2026, 06:5093no change
4 Sept 2026, 05:5093no change
4 Sept 2026, 04:5093no change
4 Sept 2026, 03:5093no change
4 Sept 2026, 02:5093no change
4 Sept 2026, 01:5093no change
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093no change
3 Sept 2026, 21:5093no change
3 Sept 2026, 20:5093no change
3 Sept 2026, 19:5093no change
3 Sept 2026, 18:5093no change
3 Sept 2026, 17:5093no change
3 Sept 2026, 16:5093no change
3 Sept 2026, 15:5093no change
3 Sept 2026, 14:5093no change
3 Sept 2026, 13:5093no change
3 Sept 2026, 12:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.