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Team Leveling Survival [BETA]

Team Leveling Survival [BETA]

A Roblox experience owned by Harpax Dev.

SurvivalENhorde survivalclass-based combatdark fantasy

Description (written by the developer; not a statement by this register)

⚔ Choose your class. Survive the horde. Evolve your power. Enter a corrupted dark-fantasy world where hunters face endless waves of monsters and powerfull bosses. Team up with friends for chaotic co-op survival, or push solo and seehow far you can go! Start as Warrior, Archer, Mage, and more, each with unique weapons, abilities, and playstyles. Collect XP, pick powerful upgrades, and evolve into stronger forms as the run grows harder. 🔥Reach Wave 50, then continue into endless survival. Choose your hunter. Build your power. Survive the horde.

Last updated by the developer 9 Aug 2026, 08:56 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
570
lifetime visits
53%
liked (8 👍 / 7 👎)
12
favourites (21.1 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pecador
400 R$
Meio-Dragão
300 R$
Engenheiro
250 R$
Passe de Reroll
200 R$
Passe de Revives
200 R$
Monarca Das Sombras
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

53575520 August 2026 — 54 % liked10 September 2026 — 57 % liked30 September 2026 — 53 % liked20 August 202630 September 2026
3 measurements spanning 41 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 13:3553-4
10 Sept 2026, 05:2157+3
20 Aug 2026, 22:2154first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.