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[OFFLINE EARNINGS!] 🧸 Plushie Factory Tycoon

[OFFLINE EARNINGS!] 🧸 Plushie Factory Tycoon

A Roblox experience owned by VEEZE STUDIOS.

TycoonENfactorytycoonplushie

Description (written by the developer; not a statement by this register)

🧸 Plushie Factory Tycoon! Build your own plushie tycoon, unlock upgrades, and become the richest plushie maker in the world! πŸ’°βœ¨ Earn cash, expand your factory, and discover rare plushies as you grow your empire! 🏭 Upgrade machines to boost production 🧸 Unlock new plushie types πŸ’Έ Make more money the bigger you get πŸš— Explore your factory and chill with friends πŸ† Compete to become #1 on the leaderboard πŸ’‘ More updates coming soon!

Last updated by the developer 23 Jul 2026, 00:01 UTC.

0
playing (measured 1 Sept 2026, 05:30 UTC)
1,436
lifetime visits
79%
liked (11 πŸ‘ / 3 πŸ‘Ž)
158
favourites (110.0 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

🌟 All Gamepasses
699 R$
πŸ‘‘ VIP
249 R$
πŸ’° Double Money
199 R$
πŸ’Ž Double Gems
149 R$
πŸ€– Auto Collect
99 R$
πŸͺ„ Flying Carpet
49 R$
🎡 Boombox
49 R$
πŸ‘‹ Slap Glove
29 R$
⚑ Special Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome924 Β· 0.00% win
Make $1K Β· progression0 Β· 0.00% win
Make $10K Β· progression0 Β· 0.00% win
Make $100K Β· progression0 Β· 0.00% win
Make $1M! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.