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👕 Boopy's Mall 2!!👗[CATALOG AVATAR CREATOR]

👕 Boopy's Mall 2!!👗[CATALOG AVATAR CREATOR]

A Roblox experience owned by Boopy Land.

RoleplayENavatar customizationfashioncatalog

Boopy's Mall 2!!👗[CATALOG AVATAR CREATOR] is a roleplay experience created on 2019-02-14. It has accumulated 7,182,563 lifetime visits and 54,523 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The experience features avatar creation and shopping mechanics within a mall setting.

Description (written by the developer; not a statement by this register)

👕 Boopy's Mall 2!!👗[CATALOG AVATAR CREATOR] TRY ON MOST ITEMS BEFORE YOU BUY BRAND NEW ITEMS!!! 💎 HUNDREDS OF ITEMS! NEW ITEMS ADDED DAILY MALL STORES: ❤︎HEATWAVE ❤︎DANCE ACADEMY ❤︎MENSWEAR ❤︎UNIFORM STORE ❤︎DRESS SHOP ❤︎ANIME ❤︎BOOPY'S BOUTIQUE ❤️All clothes are 5 ROBUX❤️ JOIN GROUP BOOPY LAND https://www.roblox.com/groups/3952745 *PLEASE LIKE & ADD TO YOUR FAVORITES* MALL 1 https://www.roblox.com/games/1521235116 Free Servers, Popular, Featured, Social, Hangout, Shop, Dress Up, DressUp, Costumes, Trendy, Clothes, Clothing, Designers, Fashion, Store, Homestore, Home Store

Last updated by the developer 28 Feb 2026, 19:31 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
7,182,563
lifetime visits
85%
liked (2,852 👍 / 515 👎)
54,523
favourites (7.6 per 1k visits)
14 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

THANKS FOR SHOPPING3,739,508
HEY! NICE TO MEET YOU · welcome345

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.