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Crimson Shadows: Reborn

Crimson Shadows: Reborn

A Roblox experience owned by Denelitta Studios.

ShooterENtactical shooterweapon mechanicsalpha testing

Description (written by the developer; not a statement by this register)

Open Alpha Testing! Game is not ready yet!!! Controls for Crimson Shadows: Reborn Weapons: Makarov & Revolver [Q / 1] - Equip / Unequip [LMB] - Fire [RMB (Hold)] - Aim [R] - Reload [G] - Drop weapon Knife: [Q / 1] - Equip/Unequip [LMB] - Heavy stab (ONLY WHEN CLOSE TO THE VICTIM) [RMB (Click)] - Silent stab (ONLY WHEN CLOSE TO THE VICTIM) [RMB (Hold)] - Aim / Throw [B] - Enable / Disable ballistics calculator [G] - Drop knife Pager: [E / 2] - Equip/Unequip [MMB / 3] - Scroll pages / Mute pager Other: [M] - Unlock mouse [U] - Mute / Unmute music [X] - Change to left/right side for third person camera [C / Left CTRL] - Crouch [V] - Change camera perspective (First person / Third person camera)

Last updated by the developer 9 Aug 2026, 09:28 UTC.

0
playing (measured 12 Aug 2026, 04:15 UTC)
5,535
lifetime visits
95%
liked (247 👍 / 14 👎)
517
favourites (93.4 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royal Pass +
200 R$
Alpha Pass
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other275 · 100.0% win
Accident prone · other242 · 12.2% win
The Golden Bullet · other234 · 7.0% win
Wrong Place, Wrong Time · other200 · 13.9% win
No Loose Ends · progression193 · 10.4% win
I'm The Law · other181 · 7.0% win
Behind You · progression176 · 10.4% win
What's that? · other172 · 7.0% win
What happened here?.. · secret161 · 8.7% win
Déjà Vu · other111 · 1.7% win
Trigger Happy · other108 · 10.4% win
Halloween 2026 · collection93 · 1.7% win
Doing Their Job For Them · other85 · 10.4% win
Triple Threat · other81 · 1.7% win
Bloodbath · other69 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

95979617 August 2026 — 97 % liked27 August 2026 — 97 % liked6 September 2026 — 96 % liked16 September 2026 — 96 % liked26 September 2026 — 95 % liked6 October 2026 — 96 % liked16 October 2026 — 95 % liked26 October 2026 — 95 % liked17 August 202626 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 23:3495no change
16 Oct 2026, 23:3495-1
6 Oct 2026, 23:3296+1
26 Sept 2026, 23:3295-1
16 Sept 2026, 21:0496no change
6 Sept 2026, 21:0396-1
27 Aug 2026, 20:5297no change
17 Aug 2026, 20:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.