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+1 Speed Rope Swing

+1 Speed Rope Swing

A Roblox experience owned by GG Corp.

ObbyENObbyParkourSpeed Mechanics

Description (written by the developer; not a statement by this register)

🚀 Welcome to +1 Speed Rope Swing! ⚡ Every step = +1 Speed 👟 Run faster with every move and become the quickest player on the server ✨Use your Rope to swing across huge gaps and dangerous obstacles 🌪️ Build momentum, fly through the air, and reach places others can't 💪 Unlock powerful speed multipliers and upgrades 🔥 Master both SPEED and SWINGING to become unstoppable Tags: Speed, Obby, Parkour, Grapple, Swing, Rope, Incremental, Escape, Race, Simulator, Fast, Jump, Adventure, Fun, Multiplayer, Competitive, Challenge, Progression, Skill

Last updated by the developer 3 Aug 2026, 16:48 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
39,231
lifetime visits
95%
liked (898 👍 / 52 👎)
340
favourites (8.7 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x250 Treadmill
2,999 R$
x80 Treadmill
1,299 R$
x20 Treadmill
599 R$
Pink trail
399 R$
[Limited] Void Symphony
249 R$
x8 Treadmill
239 R$
Brown trail
229 R$
x2 Trophies
119 R$
Purple trail
109 R$
More animations
99 R$
x3 Treadmill
69 R$
Blue trail
49 R$
Green trail
29 R$
Starter pack
29 R$
White trail
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome26,959 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:4995no change
15 Aug 2026, 20:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.