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Dice Battles 🎲

Dice Battles 🎲

A Roblox experience owned by popular cat games.

MinigamesENturn-baseddice mechanicsmultiplayer

Description (written by the developer; not a statement by this register)

🎲 Dice Battles: Two players. One table. And a pair of dice that really want you dead. 💀 Welcome to Dice Battles, the ultimate turn-based game of lethal luck! Take turns rolling the dice, but beware—every single number triggers a brutal, chaotic twist that deals massive damage. From dodging a wave of falling logs and drowning in acid, to getting slapped by a teacher with a bat or watching a tsunami crash into your building, every roll is a gamble with your life! Take the hit, pass the dice, and pray your opponent blinks first. The first one to die loses the match. Do you have the luck to outlast your rival, or will the dice crush you first? 🎲💥 👍 Like the game for more updates and new features!

Last updated by the developer 20 Jul 2026, 21:33 UTC.

0
playing (measured 10 Aug 2026, 20:37 UTC)
147,728
lifetime visits
65%
liked (80 👍 / 43 👎)
478
favourites (3.2 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Bundle
49 R$
Celestial Bundle
49 R$
Glitch Bundle
49 R$
Double Wins
25 R$
Double Streak
25 R$
Double Cash
25 R$
Starter Pack
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome126,428 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:3565no change
15 Aug 2026, 07:3465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.