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[💥UPD2] Wizard Staff Tycoon 🧙‍♂️

[💥UPD2] Wizard Staff Tycoon 🧙‍♂️

A Roblox experience owned by NinjaCat Academy.

TycoonENmagicmergeidle

Description (written by the developer; not a statement by this register)

✨ Welcome to Wizard Staff Tycoon ✨ How to play: • Buy powerful staffs from the shop ✨ • Collect magical orbs dropped by spells 🔮 • Sell your orbs to the Wizard Merchant 🧙‍♂️ and collect riches 🤑 • Merge staffs to unlock rarer and more powerful creations 🌌 • Expand your collection and climb the ranks of wizardry 🌙 💰 Your staffs keep working even while you're offline, so come back to claim your rewards!

Last updated by the developer 10 Aug 2026, 13:17 UTC.

0
playing (measured 11 Aug 2026, 13:38 UTC)
50,116
lifetime visits
85%
liked (163 👍 / 28 👎)
251
favourites (5.0 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50x Money
679 R$
Sell Double Orbs
499 R$
32x Money
369 R$
16x Money
199 R$
Auto Roll
119 R$
8x Money
99 R$
Instant Roll
99 R$
Auto Collect Orbs
79 R$
4x Money
39 R$
Auto Collect Money
29 R$
2x Money
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Wizard Staff Tycoon! · welcome31,687 · 100.0% win
Participated in the Scarlet Moon Event · social257 · 0.00% win
Reached Tier 10 Staff · progression133 · 20.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 86 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:0885-1
15 Aug 2026, 17:5286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.