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🎢Escape Cave to Highest Roller Coaster

🎢Escape Cave to Highest Roller Coaster

A Roblox experience owned by Maple Entertainment.

AdventureENclimbingcombatroller coaster

Description (written by the developer; not a statement by this register)

🧗🎢 Escape the cave and fight players to get to the top and ride the highest and craziest roller coaster ever. Goals for this game: 🧗ESCAPE THE CAVE BY CLIMBING ⏰WALK THROUGH THE QUEUE 🎢RIDE THE CRAZIEST ROLLER COASTER 👍Leave a like if you enjoyed playing the greatest roller coaster game ever. A peak top tier game by EvilGuy123 and Lolmasterswag123

Last updated by the developer 6 Aug 2026, 21:47 UTC.

1
playing (measured 11 Aug 2026, 06:21 UTC)
46,218
lifetime visits
82%
liked (170 👍 / 37 👎)
382
favourites (8.3 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ride Operator
30,000 R$
Hyperlaser Gun
99 R$
Magic Carpet
69 R$
Skip the Line!
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome69,030 · 100.0% win
Escaped the Cave! · progression29,292 · 100.0% win
Rode the Roller Coaster! · other27,093 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.515 August 2026 — 83 % liked4 September 2026 — 83 % liked14 September 2026 — 83 % liked25 September 2026 — 83 % liked5 October 2026 — 82 % liked15 October 2026 — 82 % liked25 October 2026 — 82 % liked15 August 202625 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:3382no change
15 Oct 2026, 00:2382no change
5 Oct 2026, 00:2282-1
25 Sept 2026, 00:2183no change
14 Sept 2026, 20:3483no change
4 Sept 2026, 20:2383no change
15 Aug 2026, 19:0183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.