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[NEW] Soar Tower

[NEW] Soar Tower

A Roblox experience owned by Studio Highrise.

ObbyENobstacle courseparkourtower climb

Description (written by the developer; not a statement by this register)

🗼 Welcome to Soar Tower! 🗼 Take on a massive obstacle course tower packed with challenging jumps, moving platforms, and exciting stages. Climb higher, reach checkpoints, and test your parkour skills as you race toward the summit. ✨ Features: • Challenging obstacle course gameplay • Checkpoints to save progress • Fun parkour and climbing challenges • Frequent updates and improvements • Group rewards and bonuses 🏆 Do you have what it takes to conquer Soar Tower and reach the top? Inspired by Glide Tower and Fly Tower!

Last updated by the developer 19 Jul 2026, 16:56 UTC.

0
playing (measured 10 Aug 2026, 20:36 UTC)
50,841
lifetime visits
48%
liked (41 👍 / 45 👎)
190
favourites (3.7 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
49 R$
Slap Hand
39 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome35,379 · 0.00% win
Victory! · progression1,650 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4815 August 2026 — 48 % liked14 September 2026 — 48 % liked24 September 2026 — 48 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 23:2148no change
14 Sept 2026, 19:3348no change
15 Aug 2026, 17:4748first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.