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Seed Defence Reborn

Seed Defence Reborn

A Roblox experience owned by Seedworks Studios.

Description (written by the developer; not a statement by this register)

The horde isn't slowing down. Hold the line against endless waves of zombies. Jump in solo or team with friends to fight together. Examples of things to expect: Strategy: Place and upgrade defences as the waves get tougher. Co-op or Solo: Balance your resources alone or coordinate with a team How many waves can you survive before the defence falls?

Last updated by the developer 13 Sept 2026, 14:43 UTC.

0
playing (measured 15 Sept 2026, 09:00 UTC)
588
lifetime visits
100%
liked (4 👍 / 0 👎)
4
favourites (6.8 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 09:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression1 · 0.00% win
Level 100 · progression0 · 0.00% win
The Champion Shall Reign · progression0 · 0.00% win
Level 50 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10015 September 2026 — 100 % liked6 October 2026 — 100 % liked15 September 20266 October 2026
2 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 06:15100no change
15 Sept 2026, 11:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.