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[TITLES] Anime Arena

[TITLES] Anime Arena

A Roblox experience owned by LEMNATE.

Fighting & PvPENanimebattle arenacombat

Description (written by the developer; not a statement by this register)

Welcome to the ultimate anime battle arena! ⚠️ The game is in beta, so bugs are expected ⚠️ 👊💢 Earn punches by fighting other players and use them to unlock powerful new abilities! 🌟 The more you fight, the stronger you become. 🔥 **Features:** 👊 Earn punches with every fight. ⚡ Unlock exclusive anime-inspired powers. 🥊 Battle friends and players from around the world. 🏆 Climb the leaderboard and become the strongest. ✨ Discover new abilities and master the arena. 🎮 Easy to play, hard to master! 🎮 **Platform Support** PC 💻 | Mobile/Tablet 📱 👍 **Enjoying the game?** Leave a like — it helps us a lot! ⚠️ **WARNING:** Cheating, exploiting, or farming with alternate accounts will result in a permanent ban. **Developers:** Shibai, M4rreco, Anthony_Daniel

Last updated by the developer 11 Aug 2026, 21:28 UTC.

0
playing (measured 11 Aug 2026, 21:33 UTC)
8,383
lifetime visits
71%
liked (73 👍 / 30 👎)
161
favourites (19.2 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Madaro
600 R$
Vip
300 R$
2X Blows
150 R$
Kill Sound
110 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

69717017 August 2026 — 69 % liked27 August 2026 — 71 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:2071+2
17 Aug 2026, 13:1969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.