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Rate My Avatar

Rate My Avatar

A Roblox experience owned by Jioska.

Social & hangoutENAI ratingavatar customizationsocial comparison

Description (written by the developer; not a statement by this register)

Versión en español: 🤖✨ ¡Deja que la IA califique tu avatar! Sube al escenario, muestra tu estilo de Roblox y descubre tu puntuación. ⭐ ¿Tu avatar es cool, tierno, divertido, aterrador, elegante o totalmente loco? ¡La IA lo decidirá! 😎🔥 🎭 Elige diferentes escenarios ⭐ Recibe la calificación de tu avatar 🏆 Intenta alcanzar el mejor rango 👥 Juega con amigos y compara puntuaciones Tu avatar. Tu estilo. ¡La IA decide! 🚀 English version: 🤖✨ Let the AI rate your avatar! Step onto the stage, show your Roblox style, and discover your score! ⭐ Is your avatar cool, cute, funny, scary, stylish, or totally crazy? The AI will decide! 😎🔥 🎭 Choose different scenarios ⭐ Get your avatar rated 🏆 Try to reach the best rank 👥 Play with friends and compare scores Your avatar. Your style. The AI decides! 🚀

Last updated by the developer 12 Aug 2026, 03:17 UTC.

0
playing (measured 12 Aug 2026, 09:34 UTC)
719
lifetime visits
50%
liked (7 👍 / 7 👎)
10
favourites (13.9 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Random Camera
500 R$
Mapa Random
400 R$
Invisible Mode
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome397 · 72.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

46504820 August 2026 — 46 % liked30 August 2026 — 50 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 14:0050+4
20 Aug 2026, 11:1546first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.