Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hamon Game Over Heaven

Hamon Game Over Heaven

A Roblox experience owned by Sousei Productions.

Fighting & PvPENJoJo's Bizarre AdventurePermadeathPvP

Description (written by the developer; not a statement by this register)

1939, Rumors of blood-sucking monsters start spreading in an isolated town in Southern Italy. >> This is a 1 life perma-death game focused on PVP , play at your own risk. << Default Controls : M1 - Punch M1 (Hold) - Heavy Punch W + W - Sprint S + S - Backwards Dash Space - Leap Forward Space Hold (With Hamon) - Climb Space Hold (With Vampire) - Super Jump G/H - Charge Hamon :CMDs for keybind changes # -- CREDITS -- # Original Game/Ideas: coolzonk, snakeworl, byethere Scripting: larper sahur Trello: y1mi, ultimatenoob8499, takerofdoom1, helios8602

Last updated by the developer 10 Aug 2026, 19:18 UTC.

0
playing (measured 11 Aug 2026, 06:45 UTC)
17,990
lifetime visits
53%
liked (26 👍 / 23 👎)
22
favourites (1.2 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Clothing
249 R$
Super Walkman
99 R$
Permanent 100% Designer Discount
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Ways of Ripple · progression348 · 52.2% win
Vampirism · progression267 · 17.4% win
Hamon Born · progression259 · 0.00% win
Mr. Riches · progression215 · 17.4% win
Betrayal · other74 · 0.00% win
TAKE THE LAST OF MY HAMON! · other74 · 0.00% win
DID YOU REALLY THINK YOU COULD STAND UP TO ME? · progression45 · 0.00% win
HUNT OF THE ANCIENT · progression30 · 0.00% win
SODA OVERLOAD · other20 · 0.00% win
HINJAKU HINJAKU! · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5316 August 2026 — 53 % liked26 August 2026 — 53 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 15:3053no change
16 Aug 2026, 15:2353first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.