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Catch a Jelly

Catch a Jelly

A Roblox experience owned by CL-X.

TycoonENcollectoridleocean

Description (written by the developer; not a statement by this register)

Catch a Jelly! 🌊 Dive into the ocean and become the ultimate Jelly Collector! Catch unique jellyfish, place them in your base to earn passive income, hatch pets with powerful boosts, and unlock better nets to discover even rarer species. ✨ Features: 🪼 19+ Unique Jellyfish 🌈 Rare Mutations (Golden, Neon & More) 💰 Passive Income + Offline Earnings 🎣 Upgrade Your Nets & Stats 🥚 Hatch Pets with Special Buffs 🌊 Explore Multiple Ocean Biomes ⚠️ Survive Dangerous Sea Creatures ♻️ Rebirth for Permanent Multipliers 🤝 Trade with Other Players 🏆 Climb the Global Leaderboards Can you collect every jellyfish and become the richest collector in the ocean? ⭐ Like 👍 Favorite ⭐ Follow 🔔 🚀 New Updates Frequently!

Last updated by the developer 7 Aug 2026, 23:50 UTC.

0
playing (measured 11 Aug 2026, 00:06 UTC)
1,034
lifetime visits
60%
liked (3 👍 / 2 👎)
4
favourites (3.9 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome620 · 0.00% win
You met the Owner of the game · social26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.