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πŸ‘‘ Age of Crowns πŸ‘‘

πŸ‘‘ Age of Crowns πŸ‘‘

A Roblox experience owned by Crown & Banner Studios.

SimulatorENgrand strategyhistoricalmap game

Description (written by the developer; not a statement by this register)

πŸ‘‘ AGE OF CROWNS πŸ‘‘ Take the throne of a great power and carve your name into history. Age of Crowns is a grand-strategy map game set across Renaissance Europe and beyond β€” every province, fortress, and rival crown is yours to win or lose. Fabricate claims, declare your wars, siege down enemy forts, and dictate the terms at the peace table. Forge alliances and royal marriages, bind weaker nations as vassals, answer the call to arms β€” or betray it. Every decision shifts the balance of power. β€” FEATURES β€” β€’ Dozens of playable historical nations β€’ A living economy: income, development, buildings, loans & bankruptcy β€’ Real-time warfare β€” armies, forts, sieges and naval invasions β€’ Full diplomacy: alliances, rivalries, royal marriages, vassals & calls to arms β€’ Claims, cores and the long game of conquest β€’ Cunning AI rivals that scheme, defend and expand β€’ Historical events that can reshape an entire campaign How far will your dynasty rise?

Last updated by the developer 15 Sept 2026, 16:56 UTC.

0
playing (measured 17 Sept 2026, 22:00 UTC)
2,994
lifetime visits
42%
liked (10 πŸ‘ / 14 πŸ‘Ž)
73
favourites (24.4 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
500 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

38424017 September 2026 β€” 38 % liked17 October 2026 β€” 42 % liked17 September 202617 October 2026
2 measurements spanning 30 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 37–43 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 22:0242+4
17 Sept 2026, 22:0138first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.