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+1 Swing Obby Escape

+1 Swing Obby Escape

A Roblox experience owned by WHEN 100K CCU?.

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+1 Swing Obby Escape is an obby experience created on 2026-06-15. It currently has 50 players online. The game has accumulated 563,185 lifetime visits, 1,223 favorites, and an 87% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to +1 Swing Obby Escape! 😨 Swing trough the challenging obstacles. 🏆 Beat levels and earn Wins as you go higher and farther. 👟 Unlock powerful Boots for more Speed. Available on all Devices! 👍 LIKE the game and join the GROUP for Reward

Last updated by the developer 20 Aug 2026, 13:38 UTC.

50
playing (measured 21 Aug 2026, 20:54 UTC)
563,185
lifetime visits
87%
liked (1,377 👍 / 210 👎)
1,848
favourites (3.3 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

50163106.510 August 2026 — 163 players21 August 2026 — 50 players10 August 202621 August 2026
2 measurements spanning 11 days, net -113. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–180 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5450-113
10 Aug 2026, 17:53163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bloodmoon Treadmill x100
999 R$
Galaxy Treadmill x25
249 R$
Infinite Revives
249 R$
Electric Treadmill x9
99 R$
x2 Wins
79 R$
Golden Treadmill x3
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8715 August 2026 — 87 % liked21 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked14 September 2026 — 87 % liked24 September 2026 — 87 % liked4 October 2026 — 87 % liked14 October 2026 — 87 % liked24 October 2026 — 87 % liked15 August 202624 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:1887no change
14 Oct 2026, 00:1787no change
4 Oct 2026, 00:1787no change
24 Sept 2026, 00:1687no change
14 Sept 2026, 00:1587no change
4 Sept 2026, 00:1587no change
25 Aug 2026, 00:0587no change
21 Aug 2026, 20:5487no change
15 Aug 2026, 00:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.