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[NEW] Headless Korblox outfits

[NEW] Headless Korblox outfits

A Roblox experience owned by lovedlock.

RoleplayENavatar customizationUGC showcaseheadless/korblox

Description (written by the developer; not a statement by this register)

own headless? own korblox? ready to buy korblox/headless? SHOP HERE ⭐ FEATURES:⬇ ⭐Try on : Choose from a wide variety of styles and try on the one you desire! ⭐Save Your Favorites: Found an outfit you love? Give it a like and it will be instantly saved to your Favorites list! ⭐Direct Inventory: Every purchase you make will be added directly to your official Roblox inventory! ⭐Settings: Switch between r6 AND r15 in the game settings! IMPORTANT: I do not claim all outfits are mine or ugc, for removal requests feel free to contact me on roblox. creds: @BunnnyHopps gfx artist

Last updated by the developer 10 Aug 2026, 10:59 UTC.

2
playing (measured 10 Aug 2026, 16:06 UTC)
51,379
lifetime visits
67%
liked (101 👍 / 49 👎)
1,236
favourites (24.1 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

fly
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome⭐️ · welcome57,620 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6716 August 2026 — 67 % liked26 August 2026 — 67 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:0167no change
16 Aug 2026, 03:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.