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[NEW] +1 Jump For Anime!

[NEW] +1 Jump For Anime!

A Roblox experience owned by Organization Productions.

SimulatorENanimesimulatorclimbing

Description (written by the developer; not a statement by this register)

[NEW HONOURED ONE UPDATE] Can you reach the top and claim the BEST ANIME LEGENDS!? 🏃 Run, Jump & Climb to survive! 💰 Earn Cash Every Second! ⭐ Collect Powerful Anime Characters! 🔥 Unlock Rare, Epic, Legendary & Secret Units! 🏆 Climb the Leaderboards! 🎁 Discover Hidden Secrets! ⚡ Collect your favourite anime heroes and build the ultimate team! 💎 Hatch rare characters and earn insane money boosts! 👍 Like & Favourite for Updates! 🔔 Join the Group for Rewards! Can you become the #1 Anime Collector? Use Code "Welcome" in game for a huge surprise! anime, water escape, climb, obby, simulator, collector, secret, legendary, rare, money, cash, rebirth, leaderboard, naruto, gojo, anime simulator, escape, adventure, fun, new

Last updated by the developer 15 Jun 2026, 17:59 UTC.

0
playing (measured 11 Aug 2026, 13:00 UTC)
1,428
lifetime visits
88%
liked (15 👍 / 2 👎)
90
favourites (63.0 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Pro Pack! (GODLY)
350 R$
[SALE] VIP!
199 R$
Double Cash (SALE!)
135 R$
Double Jump! (SALE)
135 R$
[SALE] Starter Pack (OP!)
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8819 August 2026 — 88 % liked18 October 2026 — 88 % liked19 August 202618 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 17:3188no change
19 Aug 2026, 08:3688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.