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Plush Factory Tycoon

Plush Factory Tycoon

A Roblox experience owned by Santino Productions.

TycoonENfactory managementtycoonplush toys

Description (written by the developer; not a statement by this register)

🧸 Plush Factory Tycoon Build your own plush factory and grow it into a huge business! Start small, buy new droppers, upgrade your factory, and earn tons of cash. 🏭 Build and expand your factory 💰 Earn cash and collect gems 🎁 Claim daily rewards and redeem codes 🛒 Unlock VIP perks and gamepasses 🚗 Collect and drive special cars 🎮 Use unique tools and gear 🎟️ Use code "plush" for 10,000 Cash! Can you become the richest plush factory owner in the server? Jump in and start building today! 🧸✨

Last updated by the developer 14 Jul 2026, 19:57 UTC.

0
playing (measured 11 Aug 2026, 16:45 UTC)
2,701
lifetime visits
58%
liked (38 👍 / 27 👎)
170
favourites (62.9 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepass
630 R$
VIP
225 R$
Cash x2
180 R$
Gem x2
135 R$
Auto Rebirth
90 R$
Auto Collect
90 R$
Flying Carpet
45 R$
Boombox
45 R$
Slap Glove
27 R$
Special Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,164 · 100.0% win
1000 Money · collection9,351 · 100.0% win
10,000 Money · collection5,624 · 100.0% win
100,000 Money · collection3,097 · 85.8% win
Tycoon Completed · progression1,257 · 32.6% win
1 Rebirth · progression1,256 · 32.6% win
1,000,000 Money · collection942 · 29.2% win
3 Rebirths · progression17 · 0.00% win
5 Rebirths · progression6 · 0.00% win
10 Rebirths · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

55836918 August 2026 — 83 % liked7 September 2026 — 79 % liked17 September 2026 — 58 % liked27 September 2026 — 55 % liked7 October 2026 — 55 % liked17 October 2026 — 58 % liked5818 August 202617 October 2026
6 measurements spanning 60 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 19:3458+3
7 Oct 2026, 19:2355no change
27 Sept 2026, 19:2255-3
17 Sept 2026, 13:4658-21
7 Sept 2026, 13:4679-4
18 Aug 2026, 13:0783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.