Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Steal to Win

Steal to Win

A Roblox experience owned by Frost Soft Studios.

PuzzleENbattle royaleability stealingpvp combat

Description (written by the developer; not a statement by this register)

[NEW CODE AT 50 LIKES!] ⚔️ Welcome to Steal to Win ⚔️ Last one standing wins. Kill an ability user and their power is yours — take everything into the Arena for the final showdown. 🔥 How To Play ⚔️ - Fight enemies in the round - Get lucky and draw an ability hand - Hunt ability users and steal their powers - Survive to become the last one standing 🖥️ [PC Controls] - Z to Activate Ability - B to open Emote Wheel 🎮 [Console Controls] - L3 to Lock On to players - DPadDown to open Emote Wheel 🎁 Join our community for free codes! [Version: 1.0.0] Tags: pvp, battle royale, combat, ability, steal, roguelite, multiplayer, action, arena, competitive

Last updated by the developer 22 Aug 2026, 17:06 UTC.

3
playing (measured 24 Aug 2026, 20:15 UTC)
4,959
lifetime visits
60%
liked (118 👍 / 79 👎)
3,325
favourites (670.5 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 20:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent 2x Gold
599 R$
V.I.P
399 R$
Starter Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

55615825 August 2026 — 55 % liked4 September 2026 — 58 % liked14 September 2026 — 61 % liked25 September 2026 — 61 % liked5 October 2026 — 60 % liked6025 August 20265 October 2026
5 measurements spanning 41 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 12:2060-1
25 Sept 2026, 12:1961no change
14 Sept 2026, 23:3161+3
4 Sept 2026, 23:1658+3
25 Aug 2026, 06:1955first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.