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Roll to a Billionaire 💸

Roll to a Billionaire 💸

A Roblox experience owned by Only Playable Games.

SimulatorENRNGIdleTycoon

Description (written by the developer; not a statement by this register)

👋 Welcome to Roll to a Billionaire! 👋 [How to Play] 🎲 Roll Dice to unlock rare Characters 🏗️ Place Workers and build your RNG Empire 💸 Collect Cash and earn while offline 📦 Open Chests to discover powerful Items 🌦️ Experience Weather Events and Mutations ⬆️ Unlock Upgrades and additional Floors ♻️ Rebirth for permanent Cash and Luck boosts 🏆 Complete the Index and climb global Leaderboards ✨ Discover ultra-rare Characters with odds reaching 1 in 100,000,000! 🎁 Daily Rewards, Playtime Rewards, Quests, and an Empire Pass! 👍 Like the game and join the group for a FREE Rare Chest!

Last updated by the developer 5 Aug 2026, 10:02 UTC.

0
playing (measured 10 Aug 2026, 22:21 UTC)
11,898
lifetime visits
67%
liked (26 👍 / 13 👎)
52
favourites (4.4 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Roller
249 R$
Double Cash
199 R$
Builder Permit
149 R$
VIP Empire
149 R$
Infinite Dice
99 R$
Fast Rolls
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The First Roll · welcome9,931 · 100.0% win
You’re Hired! · collection9,698 · 100.0% win
Open for Business · other8,696 · 100.0% win
First Payday · progression8,407 · 100.0% win
What’s in the Box? · collection2,665 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.516 August 2026 — 68 % liked26 August 2026 — 67 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:3067-1
16 Aug 2026, 21:2368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.